Minecraft Dungeons II review
Mojang’s dungeon-crawler sequel opens up the world. It launches tomorrow, day one on Game Pass, and the first reviews landed this morning.
Editorial review · AI-assisted. Written with AI help and checked against the critic, performance and accessibility sources linked on this page. How we work · Player reviews are by real players.
Reviews went live on the morning of Sept 28, the day before launch, so there’s no aggregate score yet and we show the first individual verdicts instead. The sequel swaps the first game’s mission select for an interconnected world, adds a jump (which brings verticality and even parkour), splits armor into four slots and introduces the Sift, which GamingBolt’s preview called Minecraft’s first new dimension in more than 14 years.
IGN (6/10) found a brief, shallow ARPG: a roughly seven-hour story, samey hack-and-slash and a thin endgame (Soul Storms) for now. It welcomes the jump, more customisable gear and the Sift, “one of the few ways in which it branches out,” and concludes it’s a fine way to spend a mindless night or two with friends. Its subhead: “This shallow sequel provides some peaceful button mashing, but does little to stand out.”
GamingBolt, playing on PC, rated it “Average”. It praised the good looks, environmental variety, decent combat and solid optimisation, but criticised stingy Unique drops, crafting reduced to upgrades and rerolls, a single timed endgame activity, no stash or dungeon overlay map, and features missing from the original.
The previews were warmer. GamesRadar+ called it “a real breath of fresh air” for its pick-up-and-play simplicity, and PCGamesN said it smartly fills a gap as a more casual dungeon crawler. Mojang has said more endgame content is planned after launch, and the first paid DLC is due later this year.
“This shallow sequel provides some peaceful button mashing, but does little to stand out.”— IGN
What works
- Open, interconnected world with jumping
- The Sift is a vivid new dimension
- Friendly for younger and co-op players
What doesn’t
- Shallow loot and crafting (IGN, GamingBolt)
- Thin endgame at launch
- Areas held back for paid DLC (GamingBolt)
…you want a low-stakes, drop-in dungeon crawler for family co-op nights and don’t need deep buildcraft.
Trailer
Official · Minecraft on YouTubeWatch on YouTube ↗Loads from youtube-nocookie.com only when you press play.
Gallery
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Time to beat
Not yet reportedNo HowLongToBeat data yet (it launches Sept 29). Reviewers’ story length varies: IGN puts it at roughly seven hours, while GamingBolt took 25 hours to beat the story.
Play now or wait?
Early reviews are mixed-to-middling. It’s included with Ultimate and PC Game Pass, so try it for a co-op night rather than buying it outright.
Tonight’s Play’s call, based on the sourced reviews and performance reports on this page.
How it runs
Xbox Series X
Not yet reportedXbox Series S
Not yet reportedPC
GamingBolt says it ran very well at 1440p with most settings on Ultra and DLSS set to Quality, with no performance issues.
Accessibility
Not yet reportedXbox Wire notes a hold-to-open mini inventory designed so couch co-op players can each swap gear on screen simultaneously.
Player reviews
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