Routine review
Thirteen years in the making, Lunar Software’s ’80s-future moon-base horror is tense, beautiful and a little clumsy.
Art: Raw Fury / Lunar Software (official Xbox Store listing)
Editorial review · AI-assisted. Written with AI help and checked against the critic, performance and accessibility sources linked on this page. How we work · Player reviews are by real players.
Routine spent more than a decade in development before Lunar Software and Raw Fury finally launched it in December 2025. It’s a first-person horror game set on an abandoned lunar base designed around an ’80s vision of the future. Your only real tool is the C.A.T., a multi-tool with a tiny screen that you use to interact with the base and, sparingly, fight back against its hostile robots. It joined Game Pass Premium on Sept 16.
Critics are split on the balance of mood and mechanics. The OpenCritic Top Critic Average is 79, with 74% recommending it. IGN (7/10) found it “stylish, subtle, and unsettling in equal measure”, TheSixthAxis (8/10) called it one of the year’s best linear narrative games, and GamesRadar+ singled out the superbly designed, creepy robots.
The dissent is loud, though. Game Rant (5/10) said it wasn’t worth the 13-year wait, and PC Gamer (77/100) loved the monsters and locations but felt the story was “sadly lost in space”. Digital Chumps, playing on Series X, praised the ’90s-style narrative but found aiming the C.A.T. frustrating: the aim-down-sights view deliberately runs its screen at a choppy frame rate, and you only get three shots before swapping batteries.
PCGamesN put an average playthrough at around seven hours, much of it spent on puzzles and hiding. If you’re patient and love Alien: Isolation-style dread, it’s a striking, compact night in.
“Stylish, subtle, and unsettling in equal measure, Routine surprised me in all the right ways, even though some mechanical aspects may frustrate and pull you out of the moment.”— IGN
Hits
- Superb retro-futurist atmosphere and aesthetics
- Genuinely creepy robot designs
- Tense, compact and story-led
Misses
- Aiming the C.A.T. is deliberately clumsy
- The story loses some critics
- Mechanics can pull you out of the mood
…Alien: Isolation’s dread is your favourite kind of horror and you don’t mind a game that makes you work for every step.
Trailer
Official · XBOX on YouTubeWatch on YouTube ↗Loads from youtube-nocookie.com only when you press play.
Gallery
Tap to expand · swipe to browse · Art: Raw Fury / Lunar Software (official Xbox Store listing)Deep dive
Time to beat
Not yet reportedNo HowLongToBeat figures on file yet. PCGamesN says an average playthrough took its team around seven hours, but it can run past ten or, for an experienced player, under one.
Play now or wait?
It’s a finished, single-player horror game with no reason to wait. Play it with the lights off.
Tonight’s Play’s call, based on the sourced reviews and performance reports on this page.
How it runs
Xbox Series X
Digital Chumps (Series X) points out that the C.A.T.’s aim-down-sights view runs its little screen in a deliberately choppy low-frame-rate mode, which makes aiming frustrating. A full performance analysis is not yet reported.
Xbox Series S
Not yet reportedPC
Not yet reportedAccessibility
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